Subj:	TRAVELLER digest 281
Date:	95-05-10 19:20:12 EDT
From:	traveller@mpgn.com
To:	traveller@mpgn.com

From: traveller@mpgn.com
Sender: traveller@mpgn.com
Reply-to: traveller@mpgn.com
To: traveller@mpgn.com (Multiple recipients of list)

			    TRAVELLER Digest 281

Topics covered in this issue include:

  1) 
	by gdw.support@genie.geis.com
  2) Frigate Design
	by goldendj@deltanet.com (David J. Golden)
  3) Frigate Design, corrected
	by goldendj@deltanet.com (David J. Golden)
  4) TRAVELLER - SW's in TNE
	by Generic Library <library@babylon5.dss.gov.au>
  5) RE: UK RESIDENTS UNITE!
	by Neil Taylor <neil@owl.uk.gdscorp.com>
  6) Milancovitch cyclicity?
	by "Bob Brown" <Robert.Brown@newcastle.ac.uk>
  7) Mailing List For NASA Press
	by "KMCCARTHY" <KMCCARTHY@QMGATE.OSC.HQ.NASA.GOV>
  8) Difference between MT and TNE
	by Hugh Foster <100326.446@compuserve.com>
  9) Saturn V
	by ThorC@UH.EDU (thor christensen)

----------------------------------------------------------------------

Date: Tue,  9 May 95 23:42:00 UTC
From: gdw.support@genie.geis.com
To: traveller@MPGN.COM
Message-ID: <199505100018.AA298155122@relay1.geis.com>

 Traveller@MPGN.COM
 From David Nilsen to
 
 Jonathan Dixon
 J.Dixon@massey.ac.nz
 
 > some general queries
 
 My roleplaying group are interested in knowing exactly
 > what is the information being collected by the EMS
 > sensors, and other sensor types.
 
 Active EMS = radar, ladar, etc.
 
 Passive EMS = visual, IR, radio, x-ray, gamma, etc.
 
 Radiation receptors include cameras, telescopes, thermal
 viewers, radio and radar direction finders, etc.
 
 > Why aren't starships fitted with telescopes that have
 > advanced image enhancement so once an object is
 > located an attempt can be made to view it?
 
 They are...as part of passive sensors
 
 > Brillant Lances has a very brief mention of 'cold running'
 > where the starship is powered down to 1% of normal
 > power levels. Could someone give a better description
 > of this please?
 
 Brilliant Lances, page 28. rules for crash start-up. In
 general, calculate 1% of power level, and see what this allows.
 This will usually allow Passive EMS, laser and maser commo,
 receipt of radio commo, and control of already launched missiles.
 Compare required power levels to see if life support & gravity
 can be run. Crew _may_ have to be in vac suits while "running
 cold" if life support is not powered.
 
 > In Fire, fusion and steel does the target size table
 > refer to displacement tons?
 
 Yes.
 

------------------------------

Date: Tue, 09 May 1995 20:49:43 -0700
From: goldendj@deltanet.com (David J. Golden)
To: traveller@MPGN.COM
Cc: pd82495@wapol.gov.au
Subject: Frigate Design
Message-ID: <9505100351.AA03299@deltanet.com>

        Quite some time back Michael Bailey expressed in interest in a
1000Td frigate design. A while after that I posted an outline of the frigate
I was working on. Unfortunately, there were flaws in my worksheet, and I've
been rather busy. But after many a planetary rotation, I believe I have
completed the design. If anybody wants the source documents, I have the
following available:
                * Quattro Pro for Windows v5.0 worksheet
                * MS Word 6.0 description (text version below)
                * MS Word 6.0 Brilliant Lances control sheet customised to
                  this ship
        If you're interested in getting them by e-mail, let me know. Also
let me know if you need a different file format -- if I can convert it I
will.

        I'm really interested in comments on this, as this is my first
serious attempt at designing a useful combat vessel. I've tried to balance
offense and defense to give this ship a reasonable punch and survivability.
Since I don't have any regular BL players, I don't know when I'll get the
chance to test it myself. I'd especially appreciate hearing any scenarios it
gets used in, and what the results were. Useful comments might even find
their way into my next design.

====================================
"Bulldog" class 1000T Frigate, TL-12
====================================

General Data
------------
Displacement: 1000 TD    Hull Armor: 500
Length: 30.0 m           Volume: 14,000 m3
Price: MCr1,129.793      Target Size: M
Config: Sphere           Tech Level: 12
Mass: 28,353t (loaded), 27,618t (empty)

Engineering Data
----------------
Power Plant: 3367MW Fusion Plant (50 MW/hit), 0.25 year duration,
     0.59 MW excess power
Jump Performance: 2 (2100 m3 fuel)
G-Rating: 6G (500 MW/G)
G-Turns: 40 (+33.6 using jump fuel), 62.5 m3 each.
Maint: 659
Fuel: Jump 2100m3; reaction mass 2500m3; power plant 126.038m3

Electronics Data
----------------
Computer: 3xTL-12 Mod Fb Computer (0.8 MW ea.)
Commo: 2x300,000km radio (10 hexes, 10 MW ea), 2x1,000AU km maser
     (inf, 0.056 MW ea)
Sensors: 2xPassive EMS fixed array 120,000km (4 hexes, 0.15 MW),
     2xActive EMS 300,000km (10 hexes, 27.5 MW)
Controls: Bridge with 28 workstations, plus 39 other workstations
ECM/ECCM: EM Masking (14 MW), 300,000km AEMS Jammer (10 hexes, 55
     MW), Decoy Dispenser (500 decoys)

Armament
--------
Offensive: 4x600 Mj Laser (Loc: 10,11; Arcs: All; Crew: 0; 16.667
     MW ea), 8xMissile Turret (Loc: 6, 7, 8, 9, 12, 13, 14, 15;
     Missiles: 2 ea., 0.15MW ea., 48 spare missiles in cargo)
     Defensive: 8x5 Mj Anti-Missile Laser (Loc: 10,11; Arcs: All;
     Crew: 0; 0.14 MW ea), 8xSandcaster Turret (Loc: 10, 11; Arcs:
     All; Crew: 0; 1.0 MW ea, Reduc d10x5, 50 cannisters ea.; 120
     spare canisters in cargo), TL-12 Meson Screen Generator (PV=225,
     40.5MW)
Master Fire Directors: 2xTL-12 Non-Missile (4 Diff Mod, 10 hexes,
     2.95 MW, 1 crew each), 4xTL-12 Missile MFDs (4 Diff Mod, 10
     Hexes, Msl 10 Hexes, 3.1 MW, 1 crew each), 4xTL-12 Anti-Missile
     MFDs (4 Diff Mod, 1 Hex, 1.12MW ea., 1 crew ea.)

Accomodations
-------------
Life Support: Extended (2.8 MW), Gravitic Compensators (3G, 70
     MW)
Crew: 84 (39xEngineering, 2xManeuver, 3xElectronics, 20xGunnery:
     MFD/ Sandcasters/ Screens, 7xMaintenance, 11xCommand, 1xSteward,
     1xMedical)
Crew Accommodations: 5xSmall (Captain, Exec, Medic, Chief
     Engineer, Maneuver, 0.0005 MW), 79xBunks
Passenger Accommodations: none
Sick Bays: 1
Cargo: 68.039m3, 1xsmall cargo hatch
Small Craft and Launch Facilities: none
Airlocks: 10

Notes
-----
Fuel scoops (2363m3 per hour = 50% of full load), fuel
     purification machinery (4.726MW) requires 36 hours for a full
     load of 4726m3
1) This ship is strictly a military space vessel. While it is
   streamlined for planetary landings, it does not have
   contragravity to allow it to hover. It spends as little time in
   the atmosphere as possible.
2) G-Rating is 6G. TL-12 g-compensators are only good to 3G;
   however, the thrust axis is aligned with the "up" direction of
   the ship. Thus, the crew can handle 4G's, and simply feel their
   own weight. At 5G's, crew in workstations are unaffected, and
   others (damage control), suffer +1 DiffMod. At 6Gs, workstation
   crew are at +1 and others are at +2.
3) The only deviations from the "standard" design sequence are:
  * I adopted the TL*50 limit on laser energy from the TML
  * I didn't understand the logic behind forcing bays to
    specific dimensions, so I ignored that when I designed the lasers
  * I ignored the requirement to recalculate G-Rating based on
    mass if the mass was greater than 15t/m3
4) Design dated May 6, 1995 using original version of FF&S (haven't
   yet applied all of the errata)

Weapons Charts
--------------
Lasers               Power  Short      Med        Long       Extr
TL-12 5 Mj AML       0.1389 1:1/2-6    2: 1-3     4:Nil-1    --
TL-12 600Mj Laser   16.6667 10:1/20-61 20:1/20-61 40:1/20-61 80:1/10-31

Sandcaster           Power Canisters Reduction
TL-12 Sandcaster     1 MW  30        1d10x5

Missiles         G-Turns  Hits Damage  Comm Sensor Sigs
TL-11 Controlled 6/6      1d6  1/18-55 10L         +2/+2/+2/+2/+1
TL-12 Semi-Ind   4/4      1d6  1/25-80 10L   1P    +4/+3/+4/+3/+1

JD 13H
MD 3H
PP 68H
FPP 6H
LT 4H
AML (1h)
Sand 1H
MT 1H
Std MFD 1H
Mis MFD 1H
AML MFD (1h)
Meson Screen 6H
AEMS (2h)
EMS Jam (2h)
EMM 2H
EMMR (14h)
LS 104H
ELS 52H
AG 3H
LSR 1H
SSR (2h)
Sickbay 1H

Area	Surface Hits	Internal Explosion
1		        1-13 Elec, 14-20 Hold
2-5	1-5 Ant	        1-5 Elec, 6-20 Hold
6-7		        1-2 MT, 3-11 Hold, 12-20 Qtrs
8-9	1 CH	        1 MT, 2-7 Hold, 8-17 Elec, 18-20 Qtrs
10	1 Ant	        1-5 Sand, 6-15 LT, 16 AML, 17-18 Elec, 19-20 Hold
11	1 Ant	        1-5 Sand, 6-15 LT, 16-18 Elec, 19-20 Hold
12-15		        1 MT, 2-7 Hold, 8-20 Qtrs
16-19	1-5 EMMR	1-15 Eng, 16-20 Hold
20		        1-17 Eng, 18-20 Hold
 ___________________________________________________________________
  Dave Golden                     |         D.GOLDEN@genie.geis.com
  PGP Public Key available        |           goldendj@deltanet.com

 "He that would make his own liberty secure must guard even his
  enemy from oppression; for if he violates this duty, he establishes
  a precedent that will reach to himself" -- Thomas Paine


------------------------------

Date: Tue, 09 May 1995 21:22:26 -0700
From: goldendj@deltanet.com (David J. Golden)
To: traveller@MPGN.COM
Cc: pd82495@wapol.gov.au
Subject: Frigate Design, corrected
Message-ID: <9505100423.AA04392@deltanet.com>

Just found a typo under Defenses: the Sandcaster Turrets are crewed, as is
the meson screen generator. Here's the corrected stats.

Also, several weeks ago somebody asked for an example of how the damage
tables are constructed. I recorded exactly how I went about doing it here,
so if you'll e-mail me, I can give you one example.

====================================
"Bulldog" class 1000T Frigate, TL-12
====================================

General Data
------------
Displacement: 1000 TD    Hull Armor: 500
Length: 30.0 m           Volume: 14,000 m3
Price: MCr1,129.793      Target Size: M
Config: Sphere           Tech Level: 12
Mass: 28,353t (loaded), 27,618t (empty)

Engineering Data
----------------
Power Plant: 3367MW Fusion Plant (50 MW/hit), 0.25 year duration,
     0.59 MW excess power
Jump Performance: 2 (2100 m3 fuel)
G-Rating: 6G (500 MW/G)
G-Turns: 40 (+33.6 using jump fuel), 62.5 m3 each.
Maint: 659
Fuel: Jump 2100m3; reaction mass 2500m3; power plant 126.038m3

Electronics Data
----------------
Computer: 3xTL-12 Mod Fb Computer (0.8 MW ea.)
Commo: 2x300,000km radio (10 hexes, 10 MW ea), 2x1,000AU km maser
     (inf, 0.056 MW ea)
Sensors: 2xPassive EMS fixed array 120,000km (4 hexes, 0.15 MW),
     2xActive EMS 300,000km (10 hexes, 27.5 MW)
Controls: Bridge with 28 workstations, plus 39 other workstations
ECM/ECCM: EM Masking (14 MW), 300,000km AEMS Jammer (10 hexes, 55
     MW), Decoy Dispenser (500 decoys)

Armament
--------
Offensive: 4x600 Mj Laser (Loc: 10,11; Arcs: All; Crew: 0; 16.667
     MW ea), 8xMissile Turret (Loc: 6, 7, 8, 9, 12, 13, 14, 15; Crew: 0
     Missiles: 2 ea., 0.15MW ea., 48 spare missiles in cargo)
Defensive: 8x5 Mj Anti-Missile Laser (Loc: 10,11; Arcs: All;
     Crew: 0; 0.14 MW ea), 8xSandcaster Turret (Loc: 10, 11; Arcs:
     All; Crew: 1; 1.0 MW ea, Reduc d10x5, 50 cannisters ea.; 120
     spare canisters in cargo), TL-12 Meson Screen Generator (PV=225,
     40.5MW; Crew: 2)
Master Fire Directors: 2xTL-12 Non-Missile (4 Diff Mod, 10 hexes,
     2.95 MW, 1 crew each), 4xTL-12 Missile MFDs (4 Diff Mod, 10
     Hexes, Msl 10 Hexes, 3.1 MW, 1 crew each), 4xTL-12 Anti-Missile
     MFDs (4 Diff Mod, 1 Hex, 1.12MW ea., 1 crew ea.)

Accomodations
-------------
Life Support: Extended (2.8 MW), Gravitic Compensators (3G, 70
     MW)
Crew: 84 (39xEngineering, 2xManeuver, 3xElectronics, 20xGunnery:
     MFD/ Sandcasters/ Screens, 7xMaintenance, 11xCommand, 1xSteward,
     1xMedical)
Crew Accommodations: 5xSmall (Captain, Exec, Medic, Chief
     Engineer, Maneuver, 0.0005 MW), 79xBunks
Passenger Accommodations: none
Sick Bays: 1
Cargo: 68.039m3, 1xsmall cargo hatch
Small Craft and Launch Facilities: none
Airlocks: 10

Notes
-----
Fuel scoops (2363m3 per hour = 50% of full load), fuel
     purification machinery (4.726MW) requires 36 hours for a full
     load of 4726m3
1) This ship is strictly a military space vessel. While it is
   streamlined for planetary landings, it does not have
   contragravity to allow it to hover. It spends as little time in
   the atmosphere as possible.
2) G-Rating is 6G. TL-12 g-compensators are only good to 3G;
   however, the thrust axis is aligned with the "up" direction of
   the ship. Thus, the crew can handle 4G's, and simply feel their
   own weight. At 5G's, crew in workstations are unaffected, and
   others (damage control), suffer +1 DiffMod. At 6Gs, workstation
   crew are at +1 and others are at +2.
3) The only deviations from the "standard" design sequence are:
  * I adopted the TL*50 limit on laser energy from the TML
  * I didn't understand the logic behind forcing bays to
    specific dimensions, so I ignored that when I designed the lasers
  * I ignored the requirement to recalculate G-Rating based on
    mass if the mass was greater than 15t/m3
4) Design dated May 6, 1995 using original version of FF&S (haven't
   yet applied all of the errata)

Weapons Charts
--------------
Lasers               Power  Short      Med        Long       Extr
TL-12 5 Mj AML       0.1389 1:1/2-6    2: 1-3     4:Nil-1    --
TL-12 600Mj Laser   16.6667 10:1/20-61 20:1/20-61 40:1/20-61 80:1/10-31

Sandcaster           Power Canisters Reduction
TL-12 Sandcaster     1 MW  30        1d10x5

Missiles         G-Turns  Hits Damage  Comm Sensor Sigs
TL-11 Controlled 6/6      1d6  1/18-55 10L         +2/+2/+2/+2/+1
TL-12 Semi-Ind   4/4      1d6  1/25-80 10L   1P    +4/+3/+4/+3/+1

JD 13H
MD 3H
PP 68H
FPP 6H
LT 4H
AML (1h)
Sand 1H
MT 1H
Std MFD 1H
Mis MFD 1H
AML MFD (1h)
Meson Screen 6H
AEMS (2h)
EMS Jam (2h)
EMM 2H
EMMR (14h)
LS 104H
ELS 52H
AG 3H
LSR 1H
SSR (2h)
Sickbay 1H

Area	Surface Hits	Internal Explosion
1		        1-13 Elec, 14-20 Hold
2-5	1-5 Ant	        1-5 Elec, 6-20 Hold
6-7		        1-2 MT, 3-11 Hold, 12-20 Qtrs
8-9	1 CH	        1 MT, 2-7 Hold, 8-17 Elec, 18-20 Qtrs
10	1 Ant	        1-5 Sand, 6-15 LT, 16 AML, 17-18 Elec, 19-20 Hold
11	1 Ant	        1-5 Sand, 6-15 LT, 16-18 Elec, 19-20 Hold
12-15		        1 MT, 2-7 Hold, 8-20 Qtrs
16-19	1-5 EMMR	1-15 Eng, 16-20 Hold
20		        1-17 Eng, 18-20 Hold
 ___________________________________________________________________
  Dave Golden                     |         D.GOLDEN@genie.geis.com
  PGP Public Key available        |           goldendj@deltanet.com

 "He that would make his own liberty secure must guard even his
  enemy from oppression; for if he violates this duty, he establishes
  a precedent that will reach to himself" -- Thomas Paine


------------------------------

Date: Wed, 10 May 1995 14:38:51 -0700 (PDT)
From: Generic Library <library@babylon5.dss.gov.au>
To: traveller@MPGN.COM
Subject: TRAVELLER - SW's in TNE
Message-ID: <Pine.SGI.3.91.950510143345.19530A-100000@babylon5.dss.gov.au>

Dear Folks -

I am updating the stats for Tavonni (Lanth/Spinward Marches) for Mike 
Mikesh and Dave Nilsen, to the TNE standard.

Tavonni is in the centre of the Marches, right on the Regency/SW border.

I have heard from Grant Sinclair that there was some discussion about 
what the Sword Worlds were doing in TNE.

Could someone out there please send me info on SW activity in TNE? (eg. 
are they plotting to get the Border Worlds back, or punitive strikes 
against Lanth, etc etc).

- Hyphen
  (David JAQUES-WATSON)



------------------------------

Date: Wed, 10 May 1995 07:55:48 EDT
From: Neil Taylor <neil@owl.uk.gdscorp.com>
To: traveller@MPGN.COM
Subject: RE: UK RESIDENTS UNITE!
Message-ID: <00990233.ED8D49BC.22@arc.uk.gdscorp.com>

A.S.Lilly@bnr.co.uk (Andy Lilly) writes:

>I would be willing to accumulate a paper list of UK residents
>(I can't keep it on computer because of the Data Protection Act!) which
>people can then use as they see fit.

I haven't done the details of data protection act stuff, but several CONs
I've 
been to have used computers for registration, and seem to just include a 
disclaimer for respondees to sign: "I agree to my details being held on a 
computer" or something.  Anyone remember in better detail/been involved?



--------------------------------------------------+
-- Neil Taylor              neil@uk.gdscorp.com --|
-- Graphic Data Systems Ltd,                    --| 
-- Wellington House, East Rd, Cambridge CB1 1BH --|
--------------------------------------------------+

------------------------------

Date:          Wed, 10 May 1995 10:26:04 +0000
From: "Bob Brown" <Robert.Brown@newcastle.ac.uk>
To: traveller@MPGN.COM
Subject: Milancovitch cyclicity?
Message-ID: <199505100925.KAA21035@cheviot.ncl.ac.uk>

Havn't we had the SDB debate before? Does this mean we'll soon be 
seeing the Virus dabate rear it's ugly head? or is gun law next I 
must make a log. I really don't want to have to go through 
the Deneb debate again, this mailing list looked really good a few 
weeks ago when we were placing scenario ideas etc. But now we have 
this anal element arguing what? I for one don't want to know the in's 
and out's of everything in the Universe, this is a game if you want 
realism take a walk in the park.
Bob.

------------------------------

Date: 10 May 1995 09:17:54 -0500
From: "KMCCARTHY" <KMCCARTHY@QMGATE.OSC.HQ.NASA.GOV>
To: "New TML Broadcast" <traveller@MPGN.COM>, macrocosm@wri.com
Subject: Mailing List For NASA Press
Message-ID: <n1412024804.5578@QMGATE.OSC.HQ.NASA.GOV>

                       Subject:                               Time:9:13 AM
  OFFICE MEMO          Mailing List For NASA Press Release    Date:5/10/95

FYI

NASA has an email list for NASA Press releases.  Normal traffic is 10 - 15
messages per week.

If you ever want to add yourself to this  mailing list, send the
following command in email to "domo@hq.nasa.gov" In the BODY of the message
(NOT thesubject line), type (no quotes):

    subscribe press-release "YOUR NAME" 


The press-release mailing list is used to distribute NASA's
Press Releases and other selected documents to interested users
via E-mail.  This list is "adminstratively controlled" by 
Dianne Hill of the NASA Headquarters Public Affairs Office; 
should you have questions concerning this list please
contact her via E-mail at this address: 
		
		dhill@pao.hq.nasa.gov



Kevin Mc Carthy



------------------------------

Date: 10 May 95 14:10:56 EDT
From: Hugh Foster <100326.446@compuserve.com>
To: <traveller@MPGN.COM>
Subject: Difference between MT and TNE
Message-ID: <950510181056_100326.446_BHG146-5@CompuServe.COM>

>>  Could you write to me and explain the differences 
between  Traveller, The New Era and MegaTraveller, with a 
description of each?  I'd  appreciate it very much.  Thank you <<

Dead easy.

1. MegaTraveller is not available in the shops, not 
supported by GDW, and not covered in any RPG magazine above 
fanzine level.

2. TNE is the only official Traveller as far as GDW are 
concerned. It is coming out achingly slowly, despite the 
fact that great gobs of it can simply be created from the 
OOP MT stuff.

Unless you want to haunt game fairs and 2nd hand sales, you 
will be buying TNE. The descision as to whether this is 
good or bad is in your hands.

Have fun!


-----------------------------------------------------------------
| Hugh Foster [100326,446]                                      |
|                                                               |
| If you drink enough wine, it doesn't matter how bad it is.    |
-----------------------------------------------------------------



------------------------------

Date: Wed, 10 May 1995 15:55:57 -0500 (CDT)
From: ThorC@UH.EDU (thor christensen)
To: traveller@MPGN.COM
Subject: Saturn V
Message-ID: <01HQCDQ5HS02001WHE@Post-Office.UH.EDU>

Mark Clark (markc@brahms.udel.edu) wrote:

>One thing we haven't discussed is that the Shuttle and the Apollo 
>launchers are fundamentally different mechanisms.  While the Saturn 
>system could deliver large loads to orbit, it was unable to bring back 
>much more than crew and some moon rocks.  The Shuttle, on the other hand, 
>is able to return from orbit with rather large objects, making it 
>possible to retrieve and repair items from orbit.
>
>This is not to say that the Shuttle is the only way to go - the Soviet 
>(now Russian/CIS) program is proof of that.  However, the Shuttle is a 
>highly flexible system that offers benifits that Apollo does not.  


Unfortunately what we need is a system that can provide us with a cheap
means of getting mass into orbit.  The Saturn provided that, the Shuttle
does not.  For the Space Station to ever get developed we are going to need
something along the lines of Saturn again, or Energia.  The shuttle is
designed for re-entry from orbit, a useful tool if you have already
established yourself in orbit.  NASA and the Federal government (read
Congress, lobbyist groups) did the US Space program a huge disservice (IMHO)
when they placed the cart before the horse and sank most of their dollars
into the design and production of the Shuttle.  Other vehicles are now on
the drawing board, but none (to my knowledge) seek to address this problem.
I know that there are some NASA types on this newsletter - any other word?

Also, by placing the lauch site at the equator (like the European Space
Agency in Guyana) you gain 10-15% in the mass that you can effectively get
into orbit.  Why haven't we built nearer the equator?  Should Traveller maps
reflect this reality?
Thor Christensen
Center for Public Policy
University of Houston
Houston, TX  77204-5341

thorc@uh.edu
phone      (713) 743-3975
fax:          (713) 743-3978


------------------------------

End of TRAVELLER Digest 281
***************************


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